Dec 06, 2007, 05:16 PM // 17:16
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#261
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Frost Gate Guardian
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Quote:
Mending and healing breeze need some nerf too.
They are overpowered :P
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Hey, leave healing breeze alone. It's trying really, really hard to be useful. Of course, it's still failing miserably, but hey, the "lets see if we can change the meta by buffing random skills" idea wasn't too hot either.
Anyway, E/D tanks can be annoying. And sure, they don't do much damage, but they do in fact do damage. So, now that you've run into these guys a few times and said to yourself, "wow, these guys suck", take a good hard look at your skill bar. In most builds, you can find a utility slot and throw in an interrupt, knockdown, disenchant, or something similar if you don't already have one. Really, they come in handy in plenty of situations, it's not going to hurt you. If you can't find a utility slot, drop the gimmick build and get a real one.
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Dec 06, 2007, 05:27 PM // 17:27
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#262
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Forge Runner
Join Date: Sep 2005
Location: Uk,Wales
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countering it is easy, but it is annoying i must admit, add in like "this enchantment ends when you use a skill" LoL
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Dec 06, 2007, 06:02 PM // 18:02
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#263
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Quote:
Originally Posted by dont feel no pain
countering it is easy, but it is annoying i must admit, add in like "this enchantment ends when you use a skill" LoL
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And turn it into an overpriced restful breeze? nothx, would be folly.
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Dec 06, 2007, 06:11 PM // 18:11
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#264
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Frost Gate Guardian
Join Date: Dec 2006
Profession: R/E
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ench removal ftw for arena's.
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Dec 06, 2007, 06:37 PM // 18:37
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#265
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Wilds Pathfinder
Join Date: Sep 2005
Location: Washington
Profession: W/E
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Recharge is the problem. You can cite all these Enchantment removals, but when the opposition can put it up every 5 seconds and you can only strip it every 30 (unless you are running elite enchantment removal), and interuption is out of the question, its going to seem a tad overpowered. I love using it, though. No one brings enchant removal.
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Dec 06, 2007, 08:50 PM // 20:50
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#266
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by CHunterX
Recharge is the problem. You can cite all these Enchantment removals, but when the opposition can put it up every 5 seconds and you can only strip it every 30 (unless you are running elite enchantment removal), and interuption is out of the question, its going to seem a tad overpowered. I love using it, though. No one brings enchant removal.
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Exactly. I'm ROLF at all these people saying "bring enchantment removal noobs" when enchantment removal isn't that useful against Mystic. After all, Mystic is often the cover enchant for Stoneflesh Aura and AotL (the real problems). 9 regen in itself is not a big deal. The real counter to it isn't enchantment removal, but just being able to out damage 20 DPS, which any good player should be able to do (especially if you leave the mystic tank alone and focus on killing his teammates first).
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Dec 06, 2007, 09:50 PM // 21:50
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#267
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Krytan Explorer
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Quote:
Originally Posted by Dione Davore
ench removal ftw for arena's.
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QFT
And even if you can't bring enchantment removal, bring a kd or interrupts. And don't interrupt Mystic regen, interrupt the Stoneflesh Auras, the Armor of Earths, etc. and if you can't outdamage Mystic regen after that, get a new build.
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Dec 07, 2007, 12:48 AM // 00:48
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#268
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Academy Page
Join Date: Apr 2007
Guild: Primal Fire
Profession: N/
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Its an over used skill. Simple as that.
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Dec 07, 2007, 03:38 AM // 03:38
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#269
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Frost Gate Guardian
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OK guys, a bit of research:
[skill]Mystic Regeneration[/skill]
[skill]Healing Breeze[/skill]
So, please explain to me why Healing Breeze is an almost useless skill and Mystic Regeneration is a problem? (Note, Healing Breeze has been buffed since the skill icon was updated) Everyone's complaining about Mystic Regen's recharge. Healing Breeze has a recharge of 2. It's cast time is a bit more, but 1 second is hardly interrupt bait.
Simply, Mystic Regeneration isn't the problem. As has been said a million times, it's the other skills used to fuel Mystic Regeneration that are the primary problem, aka:
[skill]Stoneflesh Aura[/skill]
[skill]Kinetic Armor[/skill]
[skill]Obsidian Flesh[/skill]
[skill]Armor of Earth[/skill]
To name a few that you might see. Of them, Stoneflesh Aura and Armor of Earth have the lowest recharges at 15, a lot more than 5. Stoneflesh, of course, has a cast time of 2, easily interrupted. Armor of Earth, of course, makes you move a lot slower. You're probably going to be left out of the fight. Obsidian Flesh? 30 second recast, and takes up your elite slot. Kinetic Armor? Forget it. 3 second cast time, 60 second recast.
Knowing how to counter a common build > QQ's. Don't let countering a common build > you.
Last edited by Dominator1370; Dec 07, 2007 at 03:40 AM // 03:40..
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Dec 07, 2007, 03:42 AM // 03:42
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#270
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Jungle Guide
Join Date: Feb 2007
Location: Oregon, USA.
Guild: Zero Mercy [zm]
Profession: W/
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Tired of seeing the Ele tanks. I vote move to mysticism so it's dervish only.
/signed
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